Pouco conhecido Fatos sobre Persona 5 The Phantom X.
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Atsushi Takayama: Target from Yumi Shiina's Synergy stories. A man who once kept harassing Yumi with unreasonably harsh comments on her dancing performance, which eventually caused her to quit dancing. He finds the bar where Yumi is currently working at and continues his harassment.
Hiromu Miyazawa: A food critic active on TV and em linha channels. Visiting various restaurants, Miyazawa actively gives reviews on the food he eats in his personal show. However, in reality, he is a demanding and conceited man as restaurant owners are forced to give him bribes so that they won't receive negative reviews and he won't take away the restaurants from them.
The game also features multiple characters that Wonder can interact with in Tokyo using the "Confidant" system.[4] Compared to the main series, it was heavily reworked: the number of ranks has increased, but not every rank results in unique dialogue conversations.
Viewing this event as the catalyst for his professional career and personal life falling apart, he now terrorizes women by shoving them at train stations and holds a venomous grudge against Motoha, willing to destroy her life through any means necessary.
The method of character obtainment is via a gacha banner system. It is explained that characters obtained in this fashion are cognitive manifestations of the original individual taken from the Sea of Souls, and not the real person. As you obtain duplicates of a character, they will gain Awareness which improves the characters skills and abilities.
[6] It takes the form of a tunnel submerged in a sea, and it is occupied by Igor and his assistant, Merope. Igor cites Nagisa's knowledge of choice as his reason for bringing him to the Velvet Room. Nagisa wakes up in the classroom.
Nagisa and Lufel enter Kiuchi's palace and discover that Motoha also entered the palace, who awakens to her Persona after being verbally berated by a Shadow form of Kiuchi. While traversing through Kiuchi's palace, they discover that Motoha hitting a slider thrown by a Kiuchi, along with a scandal resulting from Kiuchi's purchasing of an escort, forced him off of the baseball team and into an office job, leading to his misogynistic desires.
On his way to school the following day, Nagisa meets with his classmate Motoha Arai and her best friend, Tomoko Noge, who aspires to play baseball professionally after Motoha abruptly quit baseball. Tomoko saves Motoha from being rammed by Kiuchi, but she herself is thrown onto the tracks, preventing her from playing baseball. Motoha resolves to change Kiuchi's heart.
While this game has the same social stat system as Persona 5, the stats can be raised to a much higher amount. Similarly, the game has Synergy Links, which function near identically to the Confidant system, only with more ranks, usually ranging from 15 to 20. Despite this, for most of the ranks only ten of them have events. There also are some non confidant characters that have side quests the protagonist can complete to get rewards.
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As he navigates the mysterious realms of the Metaverse and the Velvet Room, and grapples with ruinous visions that threaten his everyday life, he must discover what there is to take from this new world—and all in true Phantom Thief style.
After the brief introduction end, he returns to reality where the protagonist begins to fall victim to his desires being taken away. He's unable to convince the girls in the hallway to move, and later when a girl jumps from a building, he finds himself unable to call for help.
The gameplay isn't bad, but it's clear that they've decided to focus on finding more ways to get people to spend rather than creating an enjoyable experience. Especially when we have previous versions to compare to, the global version is way stingier, consistently giving less Persona 5 The Phantom X rewards and increasing prices.
As the male silent protagonist (who is named by the player, though he is canonically named Nagisa Kamishiro[d], but also given the codename Wonder) attending the school in modern-day Tokyo, players experience the story events, answer questions in class, and freely explore the city after school or during days off in order to engage in various activities.
It combines elements of social simulation, as the protagonist uses his free time to raise stats and forge bonds with characters, and dungeon crawling in the alternate world known as the Metaverse. The cognitive versions of the people met in the city, including the Phantom Thieves of Hearts from the original game, can be summoned for use in the Metaverse through a gacha system.